# A run script hangs on `wineserver -w`

## Symptoms

A script that starts the game and then waits with `wineserver -w` never returns, though the game
has quit.

## Cause

`wineserver -w` waits until every Wine process of the prefix has ended. Wine's own services can
stay up after the game exits (*observed* under Wine 11.18).

## What to do

Do not wait on the server. Wait on the game's own process, or poll for it by name. If you need a
clean state, then stop the prefix with `wineserver -k`. Check for leftovers before the next run
([a leftover process](https://tanepiper.github.io/game-frame/knowhow/single-instance-leftover.md)).
