Expand description
The resources the game has loaded (Object::ExternalFactory’s objects), which it enumerates by
type (ExternalFactory::FindNext): the toolbar entries, professions, raw materials and
component descriptions (templates).
At startup Engine::UpdateLoop::LoadResources loads Game\GameResources.rsc (the loop’s name
with Resources.rsc), then, for each enabled mod, the mod’s <file>Resources.rsc:resource when
the packages hold it. Loading a resource loads the resources it points at (ExternalPtr), so
the loaded set is everything those roots reach.
The port finds a resource’s pointers by their encoding rather than by each type’s serializer: a
present flag (1) then a string naming an .rsc object.
Original: Runtime 0x1800e0020.
Structs§
- Registry
- The loaded resources: each
Path\File.rsc:object(keyed in lower case) with its type id and the reference as first written.
Functions§
- references
- Every
Path\File.rsc[:object]pointer in a compiled resource, in order. - roots
- The game’s own root list and each enabled mod’s (
<file>Resources.rsc:resource), asLoadResourcesnames them.