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empty_audio_scene

Function empty_audio_scene 

Source
pub fn empty_audio_scene() -> Vec<u8> ⓘ
Expand description

The sound scene’s block with nothing playing, as a new save writes it: 4,096 empty sound slots (a position, a value, the effect, a time, a value, the volume 1.0 and no points), then the five bytes that every sample save has.

Original: Audio::Scene::Serialize, Runtime 0x1800e28a0.