pub fn empty_audio_scene() -> Vec<u8> ⓘExpand description
The sound scene’s block with nothing playing, as a new save writes it: 4,096 empty sound slots (a position, a value, the effect, a time, a value, the volume 1.0 and no points), then the five bytes that every sample save has.
Original: Audio::Scene::Serialize, Runtime 0x1800e28a0.