pub fn skin_to_static(vertices: &[u8], palette: &[Transform]) -> Vec<u8> ⓘExpand description
Skin 32-byte ModelSkinLayout vertices (i16x4 position /512, i16x4 texcoords, unorm8x4
normal, 4 unused bytes, unorm8x4 weights, u8x4 bone indices) with a palette into the 24-byte
static ModelLayout (position, texcoords, normal, zeroed user data). Used to draw characters
in a fixed pose without GPU skinning.