pub fn sample_pose(
clip: &AnimationClip,
time: i64,
delta: i64,
) -> Vec<Transform>Expand description
The pose of a clip at a time: the two samples around it, interpolated (normalised quaternion lerp for rotations, linear for translations), with the original’s loop arithmetic. The root’s rotation is reset and its translation becomes a movement delta, as in the original.
Original: Animation::GetPoseAtTime, Runtime 0x1800fd530.