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Module nature

Module nature 

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The natural world: resource seeding and spawning, growth, wildlife and the climate.

Modules§

environment
The environment: the temperature, the weather, and the seasonal values the renderer uses. It is advanced once per simulation iteration, after the calendar. See docs/ENVIRONMENT.md, docs/GAME-LOOP-STEP-04.md and docs/GAME-LOOP-STEP-05.md.
growth
GrowthComponent’s scheduled and visual phases. Description field names remain numeric where the original names are unknown.
seeding
New Game resource seeding: the start structures’ draws and the procedural rock, ore and tree pass with spawned herbs, mushrooms and berries. See docs/RESOURCE-SEEDING.md.
spawn
SpawnComponent’s independent per-band clocks.
wildlife
Wild animals: PopulationComponent, HerdComponent, AnimalComponent and WildAnimalComponent. See docs/WILDLIFE-POPULATION.md.