Expand description
The natural world: resource seeding and spawning, growth, wildlife and the climate.
Modules§
- environment
- The environment: the temperature, the weather, and the seasonal values the renderer uses. It is advanced once per simulation iteration, after the calendar. See docs/ENVIRONMENT.md, docs/GAME-LOOP-STEP-04.md and docs/GAME-LOOP-STEP-05.md.
- growth
- GrowthComponent’s scheduled and visual phases. Description field names remain numeric where the original names are unknown.
- seeding
- New Game resource seeding: the start structures’ draws and the procedural rock, ore and tree pass with spawned herbs, mushrooms and berries. See docs/RESOURCE-SEEDING.md.
- spawn
- SpawnComponent’s independent per-band clocks.
- wildlife
- Wild animals: PopulationComponent, HerdComponent, AnimalComponent and WildAnimalComponent. See docs/WILDLIFE-POPULATION.md.