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Module production

Module production 

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Workplaces that gather or grow resources: quarries and mines, foresters, herbalists, hunters, fishing docks, crop fields, orchards and pastures.

Modules§

farm
Crop fields: CropFieldComponent, and the works PlantArea, TendArea and the harvest work. See docs/FARMING.md.
fishing
FishingComponent (the fisherman’s dock) and FishingWork. See docs/JOBS.md “Fishermen”.
forester
The forester’s lodge and its work. See docs/JOBS.md, “Foresters”.
herbalist
The gatherer’s shelter and the herbalist, their work, and the workplace’s auto-pickup. See docs/JOBS.md, “Gatherers”.
hunt
The hunter’s lodge and its work. See docs/JOBS.md, “Hunters”.
orchard
Orchards: OrchardComponent, FruitComponent on the trees, and the works PlantOrchard, TendArea (as an orchard’s) and fruit picking. See docs/FARMING.md “Orchards”.
pasture
Pastures: PastureComponent and its work. The animals themselves (livestock, breeding, products) live in crate::nature::wildlife. See docs/FARMING.md “Pastures”.
quarry
Quarries and mines: the pit deepens as it is worked. See docs/QUARRY.md.