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Workplaces that gather or grow resources: quarries and mines, foresters, herbalists, hunters, fishing docks, crop fields, orchards and pastures.
Modules§
- farm
- Crop fields: CropFieldComponent, and the works
PlantArea,TendAreaand the harvest work. See docs/FARMING.md. - fishing
- FishingComponent (the fisherman’s dock) and
FishingWork. See docs/JOBS.md “Fishermen”. - forester
- The forester’s lodge and its work. See docs/JOBS.md, “Foresters”.
- herbalist
- The gatherer’s shelter and the herbalist, their work, and the workplace’s auto-pickup. See docs/JOBS.md, “Gatherers”.
- hunt
- The hunter’s lodge and its work. See docs/JOBS.md, “Hunters”.
- orchard
- Orchards: OrchardComponent, FruitComponent on the trees, and the works PlantOrchard, TendArea (as an orchard’s) and fruit picking. See docs/FARMING.md “Orchards”.
- pasture
- Pastures: PastureComponent and its work. The animals themselves (livestock, breeding, products)
live in
crate::nature::wildlife. See docs/FARMING.md “Pastures”. - quarry
- Quarries and mines: the pit deepens as it is worked. See docs/QUARRY.md.