Constant SECONDS_PER_TICK
pub const SECONDS_PER_TICK: f64 = 1e-6; // 9.9999999999999995E-7f64Expand description
The length of one tick of game time, in seconds: the engine’s timer counts 1,000,000 ticks per second.
Original: System::Timer::Startup, Runtime 0x1800cd030.