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SECONDS_PER_TICK

Constant SECONDS_PER_TICK 

pub const SECONDS_PER_TICK: f64 = 1e-6; // 9.9999999999999995E-7f64
Expand description

The length of one tick of game time, in seconds: the engine’s timer counts 1,000,000 ticks per second.

Original: System::Timer::Startup, Runtime 0x1800cd030.