Expand description
The map: its cells, floors (bridges), building placement and terraforming.
Modules§
- floor
- Floors: the deck of a bridge part. When it is activated, it counts one more floor on every cell under it and adds its picking mesh to the map’s floor scene; when it is removed, it takes both back. The ground under a point is on the floor where a cell has one and the floor is above the terrain.
- map
- The gameplay map:
n × ncells over the centre of the2nterrain (see docs/MAP-CELLS.md). - placement
- Building placement (
PlacementTool): the footprint under the cursor, whether it may be built and the map stamp of a footprint string. See docs/BUILD-TOOLS.md. - terraform
- Terraforming: a tunnel reshapes the terrain when it is built. See docs/TUNNELS.md.