pub fn water_mesh(
paths: &[Vec<PathPoint>],
lakes: &[[f32; 3]],
heights: &[i16],
size: usize,
) -> WaterMeshExpand description
The water mesh of a generated map. paths and lakes are the generator’s, heights is the
map’s (size + 1)² height grid, and size is its size in cells.
Original: FUN_1400b0730.