pub struct AmbientEnvironmentDescription {
pub terrains: Vec<AmbientTerrain>,
pub fade: (f32, f32),
}Expand description
AmbientEnvironmentDescription.
Original: FUN_1400442b0.
Fields§
§terrains: Vec<AmbientTerrain>The terrain classes.
fade: (f32, f32)Environment range of the cross-fade.
Trait Implementations§
Source§impl Clone for AmbientEnvironmentDescription
impl Clone for AmbientEnvironmentDescription
Source§fn clone(&self) -> AmbientEnvironmentDescription
fn clone(&self) -> AmbientEnvironmentDescription
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl StructuralPartialEq for AmbientEnvironmentDescription
Auto Trait Implementations§
impl Freeze for AmbientEnvironmentDescription
impl RefUnwindSafe for AmbientEnvironmentDescription
impl Send for AmbientEnvironmentDescription
impl Sync for AmbientEnvironmentDescription
impl Unpin for AmbientEnvironmentDescription
impl UnsafeUnpin for AmbientEnvironmentDescription
impl UnwindSafe for AmbientEnvironmentDescription
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more