pub struct AnimAudioEvent {
pub effect: Option<String>,
pub probability: f32,
}Expand description
AnimAudioEvent: an animation event that plays a 3D effect at the entity (sound type 4) with
probability probability.
Original: FUN_14008d310.
Fields§
§effect: Option<String>The effect.
probability: f32The probability that it plays.
Trait Implementations§
Source§impl Clone for AnimAudioEvent
impl Clone for AnimAudioEvent
Source§fn clone(&self) -> AnimAudioEvent
fn clone(&self) -> AnimAudioEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimAudioEvent
impl Debug for AnimAudioEvent
Source§impl PartialEq for AnimAudioEvent
impl PartialEq for AnimAudioEvent
impl StructuralPartialEq for AnimAudioEvent
Auto Trait Implementations§
impl Freeze for AnimAudioEvent
impl RefUnwindSafe for AnimAudioEvent
impl Send for AnimAudioEvent
impl Sync for AnimAudioEvent
impl Unpin for AnimAudioEvent
impl UnsafeUnpin for AnimAudioEvent
impl UnwindSafe for AnimAudioEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more