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NaturalResourceDescription

Struct NaturalResourceDescription 

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pub struct NaturalResourceDescription {
Show 21 fields pub raw_material: Option<String>, pub noise_persistence: f32, pub noise_octaves: f32, pub noise_scale: f32, pub noise_min: f32, pub chance: f32, pub cluster: bool, pub cluster_persistence: f32, pub cluster_octaves: f32, pub cluster_scale: f32, pub cluster_threshold: f32, pub random_variant_one_in: i32, pub height_min: f32, pub height_max: f32, pub normal_min: f32, pub flag: bool, pub time_a: i64, pub time_b: i64, pub value: u32, pub related: Option<String>, pub position_scale: f32,
}
Expand description

NaturalResourceDescription. Field offsets are in the runtime object; see docs/RESOURCE-SEEDING.md and GAME-LOOP-STEP-14.md.

Original: FUN_14012b2e0.

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§raw_material: Option<String>

The raw material it yields.

§noise_persistence: f32

The placement noise’s persistence.

§noise_octaves: f32

The placement noise’s octaves.

§noise_scale: f32

Placement noise scale (sampled at cell / scale).

§noise_min: f32

Minimum noise · 0.5 + 0.5.

§chance: f32

RandFloat must be at most this.

§cluster: bool

Choose the model variant by noise clusters.

§cluster_persistence: f32

The cluster noise’s persistence.

§cluster_octaves: f32

The cluster noise’s octaves.

§cluster_scale: f32

The cluster noise’s scale.

§cluster_threshold: f32

The cluster noise’s threshold.

§random_variant_one_in: i32

1-in-N chance of a random variant instead.

§height_min: f32

The lowest ground height.

§height_max: f32

The highest ground height.

§normal_min: f32

Minimum ground normal z.

§flag: bool

Transition flag (GAME-LOOP-STEP-14).

§time_a: i64

A time in microseconds; not identified yet.

§time_b: i64

A time in microseconds; not identified yet.

§value: u32

Not identified yet.

§related: Option<String>

Not identified yet.

§position_scale: f32

Used by the positioning component.

Trait Implementations§

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impl Clone for NaturalResourceDescription

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fn clone(&self) -> NaturalResourceDescription

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NaturalResourceDescription

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.