pub struct ParticlePlacement {
pub position: [f32; 3],
pub yaw: f32,
pub system: i32,
}Expand description
A particle system placed in a menu scene.
Fields§
§position: [f32; 3]The position.
yaw: f32The yaw, in degrees.
system: i32The particle system, an index into the scene’s systems.
Trait Implementations§
Source§impl Clone for ParticlePlacement
impl Clone for ParticlePlacement
Source§fn clone(&self) -> ParticlePlacement
fn clone(&self) -> ParticlePlacement
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ParticlePlacement
Auto Trait Implementations§
impl Freeze for ParticlePlacement
impl RefUnwindSafe for ParticlePlacement
impl Send for ParticlePlacement
impl Sync for ParticlePlacement
impl Unpin for ParticlePlacement
impl UnsafeUnpin for ParticlePlacement
impl UnwindSafe for ParticlePlacement
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more