pub struct LoopHeader {
pub climate: String,
pub start_condition: String,
pub terrain: String,
pub seed: u32,
pub size_index: i32,
}Expand description
Fields the game loop writes right after the reference table and settings block.
Original: FUN_14009af60.
Fields§
§climate: StringThe climate profile’s reference.
start_condition: StringThe start condition’s reference.
terrain: StringThe terrain profile’s reference.
seed: u32The map seed.
size_index: i32The map size: 0 small, 1 medium, 2 large.
Trait Implementations§
Source§impl Clone for LoopHeader
impl Clone for LoopHeader
Source§fn clone(&self) -> LoopHeader
fn clone(&self) -> LoopHeader
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for LoopHeader
impl RefUnwindSafe for LoopHeader
impl Send for LoopHeader
impl Sync for LoopHeader
impl Unpin for LoopHeader
impl UnsafeUnpin for LoopHeader
impl UnwindSafe for LoopHeader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more