pub struct MapCell {
pub objects: [bool; 2],
pub external: u32,
pub flags: [u8; 9],
pub value: u16,
pub bytes: [u8; 6],
}Expand description
One cell of the gameplay map, as a save stores it (the cell is 48 bytes in memory).
Original: FUN_14001b570.
Fields§
§objects: [bool; 2]Whether the two object pointers are set.
external: u32External reference id at (u32::MAX when unset).
flags: [u8; 9]Bytes.
value: u16Not identified yet.
bytes: [u8; 6]Bytes; [1] is the cell type.
Implementations§
Trait Implementations§
impl Copy for MapCell
impl Eq for MapCell
impl StructuralPartialEq for MapCell
Auto Trait Implementations§
impl Freeze for MapCell
impl RefUnwindSafe for MapCell
impl Send for MapCell
impl Sync for MapCell
impl Unpin for MapCell
impl UnsafeUnpin for MapCell
impl UnwindSafe for MapCell
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more