pub struct GameMap {
pub size: i32,
pub cells: Vec<GameMapCell>,
pub trailer: [i16; 9],
}Expand description
The gameplay map (version 4).
Original: FUN_1400a45d0.
Fields§
§size: i32The map’s size in cells.
cells: Vec<GameMapCell>The size × size cells.
trailer: [i16; 9]Nine shorts after the cells; not identified yet.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameMap
impl RefUnwindSafe for GameMap
impl Send for GameMap
impl Sync for GameMap
impl Unpin for GameMap
impl UnsafeUnpin for GameMap
impl UnwindSafe for GameMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more