pub struct Scenario {
pub achievement: Achievement,
pub i60: i32,
pub i64: i32,
pub town_name: String,
pub r70: Option<String>,
pub r78: Option<String>,
pub r80: Option<String>,
pub save: String,
pub b68: bool,
pub b69: bool,
}Expand description
Scenario (an Achievement).
Fields§
§achievement: AchievementThe achievement.
i60: i32Not identified yet.
i64: i32Not identified yet.
town_name: StringThe town’s name.
r70: Option<String>Not identified yet.
r78: Option<String>Not identified yet.
r80: Option<String>Not identified yet.
save: StringThe save to start from (Save\{name}.sav in the data, the tutorials’), empty for a new
game.
Original: FUN_14007d180.
b68: boolNot identified yet.
b69: boolNot identified yet.
Trait Implementations§
impl StructuralPartialEq for Scenario
Auto Trait Implementations§
impl Freeze for Scenario
impl RefUnwindSafe for Scenario
impl Send for Scenario
impl Sync for Scenario
impl Unpin for Scenario
impl UnsafeUnpin for Scenario
impl UnwindSafe for Scenario
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more