pub struct AnimationBlend {
pub source: String,
pub target: String,
pub seconds: f32,
}Expand description
How the game blends from one clip to another.
Fields§
§source: StringThe clip that ends.
target: StringThe clip that begins.
seconds: f32The blend time.
Trait Implementations§
Source§impl Clone for AnimationBlend
impl Clone for AnimationBlend
Source§fn clone(&self) -> AnimationBlend
fn clone(&self) -> AnimationBlend
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimationBlend
impl RefUnwindSafe for AnimationBlend
impl Send for AnimationBlend
impl Sync for AnimationBlend
impl Unpin for AnimationBlend
impl UnsafeUnpin for AnimationBlend
impl UnwindSafe for AnimationBlend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more