pub struct MaterialInstance {
pub material: Option<String>,
pub textures: Vec<(String, Option<String>)>,
pub vectors: Vec<(String, [f32; 4])>,
}Expand description
A material instance: a base material, and its named textures and values.
Fields§
§material: Option<String>The base material, which selects the shader.
textures: Vec<(String, Option<String>)>The textures by slot name, for example diffuse.
vectors: Vec<(String, [f32; 4])>The named values (four floats each).
Implementations§
Trait Implementations§
Source§impl Clone for MaterialInstance
impl Clone for MaterialInstance
Source§fn clone(&self) -> MaterialInstance
fn clone(&self) -> MaterialInstance
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for MaterialInstance
impl RefUnwindSafe for MaterialInstance
impl Send for MaterialInstance
impl Sync for MaterialInstance
impl Unpin for MaterialInstance
impl UnsafeUnpin for MaterialInstance
impl UnwindSafe for MaterialInstance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more