pub struct VertexLayout {
pub elements: Vec<VertexElement>,
pub dxbc_signature: Vec<u8>,
}Expand description
A vertex layout: its attributes, and the Direct3D 11 input signature.
Fields§
§elements: Vec<VertexElement>The attributes.
dxbc_signature: Vec<u8>The Direct3D 11 input signature.
Implementations§
Trait Implementations§
Source§impl Clone for VertexLayout
impl Clone for VertexLayout
Source§fn clone(&self) -> VertexLayout
fn clone(&self) -> VertexLayout
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for VertexLayout
impl RefUnwindSafe for VertexLayout
impl Send for VertexLayout
impl Sync for VertexLayout
impl Unpin for VertexLayout
impl UnsafeUnpin for VertexLayout
impl UnwindSafe for VertexLayout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more