pub struct Weather {
pub material: Option<String>,
pub count: i32,
pub direction: [f32; 3],
pub speed: [f32; 2],
pub flag: bool,
pub floats_44: [f32; 6],
pub fade_time: f32,
pub colors: [u32; 3],
pub floats_6c: [f32; 5],
}Expand description
A weather effect: rain or snow particles and how they fall.
Fields§
§material: Option<String>Particle material.
count: i32Particle count.
direction: [f32; 3]The direction the particles fall in (the game normalises it).
speed: [f32; 2]Particle speed base and random range.
flag: boolNot identified yet.
floats_44: [f32; 6]is the particle volume’s size.
fade_time: f32Seconds to fade the intensity (geometry) from 0 to 1.
Original: FUN_1400d8330.
colors: [u32; 3]Not identified yet.
floats_6c: [f32; 5]Not identified yet.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Weather
impl RefUnwindSafe for Weather
impl Send for Weather
impl Sync for Weather
impl Unpin for Weather
impl UnsafeUnpin for Weather
impl UnwindSafe for Weather
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more