pub struct TownSearch<'a, 'b> {
pub town: &'a TownView<'b>,
pub cell: &'a dyn Fn(usize) -> i32,
pub anywhere: &'a dyn Fn(usize) -> bool,
pub priority: &'a dyn Fn(usize) -> i32,
pub rng: &'a mut Random,
}Expand description
The workplace searches’ view of the town (crate::work::professions::Search).
Fields§
§town: &'a TownView<'b>A view of the town.
cell: &'a dyn Fn(usize) -> i32A citizen’s map cell.
anywhere: &'a dyn Fn(usize) -> boolA profession works anywhere.
priority: &'a dyn Fn(usize) -> i32A workplace’s work priority.
rng: &'a mut RandomThe game’s random numbers.
Trait Implementations§
Auto Trait Implementations§
impl<'a, 'b> !RefUnwindSafe for TownSearch<'a, 'b>
impl<'a, 'b> !Send for TownSearch<'a, 'b>
impl<'a, 'b> !Sync for TownSearch<'a, 'b>
impl<'a, 'b> !UnwindSafe for TownSearch<'a, 'b>
impl<'a, 'b> Freeze for TownSearch<'a, 'b>
impl<'a, 'b> Unpin for TownSearch<'a, 'b>
impl<'a, 'b> UnsafeUnpin for TownSearch<'a, 'b>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more