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AnimationStack

Struct AnimationStack 

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pub struct AnimationStack {
    pub layers: Vec<Layer>,
    /* private fields */
}
Expand description

Graphics::AnimationState with its blend stack, newest layer first. Each play pushes a layer; the one it covers fades out over the group’s blend time, and the pose mixes them.

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§layers: Vec<Layer>

The layers, newest first.

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impl AnimationStack

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pub fn new(clip: usize, start: i64) -> Self

One layer playing clip from start.

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pub fn clip(&self) -> Option<usize>

The newest layer’s clip.

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pub fn play(&mut self, group: &AnimationGroup, clip: usize, start: i64)

AnimationState::PlayAnimation. A looping clip already on top keeps its time (speed back to 1). Otherwise the top layer starts fading over the blend time from its clip to clip and the new layer goes on top; a top layer never updated is replaced instead, the one below taking the blend.

Original: Runtime 0x1801007e0.

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pub fn update(&mut self, group: &AnimationGroup, dt: i64) -> Vec<usize>

AnimationState::Update with UpdateNodes: the pose at the old clocks, the oldest layer’s first and each newer one mixed over it by the older layer’s share left (Quaternion::Lerp and a linear translation); then every clock advances (only the newest fires its events), and the fading layers count down, a layer leaving once less than a tick is left. Returns the newest layer’s events.

Original: Runtime 0x1801003b0, Runtime 0x1800ff4b0.

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pub fn pose(&self, group: &AnimationGroup) -> Option<Vec<Transform>>

The pose of the last update, or the newest layer’s at its clock before any update.

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impl Clone for AnimationStack

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fn clone(&self) -> AnimationStack

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationStack

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AnimationStack

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fn default() -> AnimationStack

Returns the “default value” for a type. Read more
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impl PartialEq for AnimationStack

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fn eq(&self, other: &AnimationStack) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for AnimationStack

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.