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Citizen

Struct Citizen 

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pub struct Citizen {
    pub name: String,
    pub male: bool,
    pub age: f32,
    pub lifespan: f32,
    pub appearance: u32,
    pub educated: bool,
    pub education: i32,
    pub position: [f32; 3],
    pub spouse: Option<usize>,
    pub parent: Option<usize>,
    pub school: Option<usize>,
    pub alive: bool,
}
Expand description

A citizen: name, sex, age, education, appearance and family.

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§name: String

Not identified yet.

§male: bool

1 = male.

§age: f32

The citizen’s age, in the description’s age units.

§lifespan: f32

Not identified yet.

§appearance: u32

Appearance variation (Rand + Rand) & 7, passed to the shader as instance w.

§educated: bool

Whether the citizen is educated.

§education: i32

The education.

§position: [f32; 3]

Map position (cells from the terrain centre) and height.

§spouse: Option<usize>

Spouse (index into the citizen list).

§parent: Option<usize>

Household parent the child was added to.

Original: FUN_14011bd70.

§school: Option<usize>

School (none at New Game).

§alive: bool

False once the entity is deleted (the port keeps its index).

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impl Citizen

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pub fn is_adult(&self, rules: &CitizenRules) -> bool

Whether the citizen is an adult.

Trait Implementations§

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impl Clone for Citizen

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fn clone(&self) -> Citizen

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Citizen

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Citizen

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fn eq(&self, other: &Citizen) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Citizen

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.