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StateDef

Struct StateDef 

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pub struct StateDef {
    pub id: i8,
    pub enter: Callback,
    pub update: Callback,
    pub exit: Callback,
    pub transitions: &'static [(i8, Callback)],
}
Expand description

One state of a building’s state machine: its callbacks and its transitions.

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§id: i8

The state’s number.

§enter: Callback

The callback when the state is entered.

§update: Callback

The callback at each scheduled update.

§exit: Callback

The callback when the state is left.

§transitions: &'static [(i8, Callback)]

The callbacks of transitions: the target state and its callback.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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Calls U::from(self).

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type Error = Infallible

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.