pub enum WorkKind {
Show 22 variants
Gather(Gather),
Build(BuildWork),
Clear(ClearWork),
Pickup(PickupWork),
Produce(ProduceWork),
Location(LocationWork),
Herbalist(HerbalistWork),
Forester(HerbalistWork),
Hunt(HerbalistWork),
PlantArea(AreaWork),
TendArea(HerbalistWork),
Harvest(AreaWork),
PlantOrchard(AreaWork),
PickFruit(AreaWork),
Pasture(HerbalistWork),
ClearStorage(HerbalistWork),
Fire(HerbalistWork),
Trade(TradeWork),
Road(RoadWork),
Market(MarketWork),
Fishing(FishingWork),
Test(i32),
}Expand description
The kinds of work the port has, with their own state.
Variants§
Gather(Gather)
GatherRawMaterials.
Original: FUN_1400f1be0.
Build(BuildWork)
BuildStructure.
Original: FUN_1400eae90.
Clear(ClearWork)
ClearArea.
Original: FUN_1400ebe30.
Pickup(PickupWork)
Pickup: carry a pile to storage. A pile makes it when it is activated.
Original: made by FUN_14012e6a0.
Produce(ProduceWork)
ConsumeProduce: a workplace’s production.
Original: FUN_1400ee6d0; made by slot FUN_14011e1d0.
Location(LocationWork)
LocationWork: staff stand at a school, chapel or doctor.
Herbalist(HerbalistWork)
The work of gatherers and herbalists.
Original: made by FUN_14004bac0.
Forester(HerbalistWork)
A forester’s work, with the same fields.
Original: made by FUN_140124c50.
Hunt(HerbalistWork)
A hunter’s work, with the gatherer’s fields.
Original: made by FUN_140127b70.
PlantArea(AreaWork)
PlantArea.
Original: FUN_1400f9b70.
TendArea(HerbalistWork)
TendArea: the workers, as the gatherer’s.
Harvest(AreaWork)
The harvest work.
Original: FUN_1400f2990.
PlantOrchard(AreaWork)
PlantOrchard: need marks the slots being planted.
Original: FUN_1400fa610.
PickFruit(AreaWork)
Fruit picking.
Original: FUN_1400f3530.
Pasture(HerbalistWork)
PastureComponent’s work: the ranchers tending, as the gatherer’s.
Original: FUN_1400f8250.
ClearStorage(HerbalistWork)
ClearStorage: an empty house’s goods go to the town’s storage; the haulers.
Original: FUN_1400ec920.
Fire(HerbalistWork)
FireWork: firefighters carrying buckets to a burning building; the workers.
Original: FUN_1400ef0a0.
Trade(TradeWork)
TradeWork: haulers keeping the trading post’s stock.
Road(RoadWork)
BuildRoad: one cell of road.
Market(MarketWork)
MarketWork (made by MarketComponent’s slot).
Fishing(FishingWork)
FishingWork.
Original: FUN_1400eff90.
Test(i32)
A test stand-in.