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TerrainMesh

Struct TerrainMesh 

Source
pub struct TerrainMesh {
    pub size: usize,
    pub tiles_per_side: usize,
    pub vertices: Vec<TerrainVertex>,
    pub indices: Vec<u16>,
}
Expand description

The terrain mesh: tiles of TILE_CELLS × TILE_CELLS cells, each with its own vertices, and one index list that every tile uses.

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§size: usize

The terrain’s size in cells, 2n.

§tiles_per_side: usize

The number of tiles on each side.

§vertices: Vec<TerrainVertex>

The vertices: tiles_per_side² blocks of TILE_VERTS² vertices, tile by tile, row by row.

§indices: Vec<u16>

Indices for one tile (two triangles per cell).

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impl TerrainMesh

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pub fn build(grid: &HeightGrid<'_>, size: usize) -> TerrainMesh

The mesh of a terrain of size cells.

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pub fn vertex_bytes(&self) -> Vec<u8> ⓘ

The vertices as bytes, ready for a GPU vertex buffer.

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