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LoadedSheet

Struct LoadedSheet 

Source
pub struct LoadedSheet {
    pub reference: String,
    pub sheet: SpriteSheet,
    pub image: Option<String>,
    pub shader: Option<String>,
    pub pixels: Option<Rc<(u32, u32, Vec<u8>)>>,
}
Expand description

A loaded sprite sheet.

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§reference: String

The sheet’s resource reference.

§sheet: SpriteSheet

The sheet: its sprites by name.

§image: Option<String>

ImageBuffer reference holding the sheet image (the material’s diffuse slot).

§shader: Option<String>

The material instance’s base material (e.g. Material\UI\Logo.rsc:resource), which selects the shader. Most sheets use the plain UI material.

§pixels: Option<Rc<(u32, u32, Vec<u8>)>>

An image made at run time (width, height, RGBA) instead of image: a save’s preview, which the Save and Load dialogs wrap in a sheet of their own.

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