Expand description
Picking geometry: the meshes that select and highlight entities.
Original: Runtime 0x1801251f0, 0x18007b6f0, 0x18007ae20.
Structs§
- Edge
Mesh Graphics::EdgeMesh: the mask and edge meshes of a highlight. Its ranges have the same six integers as a GraphicsMesh’s.- Highlight
Description - A
HighlightDescription: the meshes drawn to highlight an entity, in the order of the model’s variants and stages. - Picking
Description - A
PickingDescription: the meshes that select an entity, for each model variant and each construction stage. - Picking
Mesh - The simplified mesh the game tests the pointer against, to select an entity.
- SubMesh
- A part of a picking mesh.
- Triangle
- A triangle of a picking mesh.
Functions§
- edge_
mesh - Read a
EdgeMeshfrom the bytes of its resource. - highlight_
description - Read a
HighlightDescriptionfrom the bytes of its resource. - picking_
description - Read a
PickingDescriptionfrom the bytes of its resource. - picking_
mesh - Read a
PickingMeshfrom the bytes of its resource.