Skip to main content

Module picking

Module picking 

Source
Expand description

Picking geometry: the meshes that select and highlight entities.

Original: Runtime 0x1801251f0, 0x18007b6f0, 0x18007ae20.

Structs§

EdgeMesh
Graphics::EdgeMesh: the mask and edge meshes of a highlight. Its ranges have the same six integers as a GraphicsMesh’s.
HighlightDescription
A HighlightDescription: the meshes drawn to highlight an entity, in the order of the model’s variants and stages.
PickingDescription
A PickingDescription: the meshes that select an entity, for each model variant and each construction stage.
PickingMesh
The simplified mesh the game tests the pointer against, to select an entity.
SubMesh
A part of a picking mesh.
Triangle
A triangle of a picking mesh.

Functions§

edge_mesh
Read a EdgeMesh from the bytes of its resource.
highlight_description
Read a HighlightDescription from the bytes of its resource.
picking_description
Read a PickingDescription from the bytes of its resource.
picking_mesh
Read a PickingMesh from the bytes of its resource.