pub struct PickingMesh {
pub source: String,
pub name: String,
pub skinned: bool,
pub meshes: Vec<SubMesh>,
}Expand description
The simplified mesh the game tests the pointer against, to select an entity.
Fields§
§source: StringThe source file.
name: StringThe name.
skinned: boolWhether it follows a skeleton (inferred).
meshes: Vec<SubMesh>The parts.
Trait Implementations§
Source§impl Clone for PickingMesh
impl Clone for PickingMesh
Source§fn clone(&self) -> PickingMesh
fn clone(&self) -> PickingMesh
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PickingMesh
impl RefUnwindSafe for PickingMesh
impl Send for PickingMesh
impl Sync for PickingMesh
impl Unpin for PickingMesh
impl UnsafeUnpin for PickingMesh
impl UnwindSafe for PickingMesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more