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A live race to the results ​

2026-10-24, the game app's session.

Un-POD's results screen after a live one-lap race on Beltane: every car finished

What was tried ​

Until now a live race could be driven, but no live race had run to its end. To try one without a person at the keys, Un-POD gained an autopilot. It is an addition, like race-loop's in the emulated PC: the player's car is driven by the computer cars' own controller. The drawing seam also gained what the renderer needs from the live race: which damaged body set each car part now is, and where the physics has moved the props.

What was found ​

  • Stuck cars reversed for ever. Two computer cars sat at one spot on Beltane for minutes, backing up. In the original, the driver's +0x7c is a single field. The physics counts it as the stuck timer and sets it to −2 seconds when the car is stuck. The controller then reverses the car and counts the field back up. The port keeps two copies and copied the physics' value over the controller's after every step, so the reverse never ended. The field is now copied both ways, and every computer car gets round.
  • The autopilot needs lanes at the gates. The race moves a human's path tracker itself at a "Troncon" gate and reports nothing. A controller driving a human's car therefore never got its next lane. It now gets one whenever its tracker enters a new link. It still wanders on Beltane's last lap, so the test race is one lap.
  • The pace. In the one-lap race the leader's lap, standing start included, was 1'51"16. The winner of Gold's own three-lap race averaged about 1'52" a lap.

The pack at the start of a live race on Beltane

What is next ​

  • The autopilot's wander on the last lap.
  • The game's chase camera, and the damage record the race display shows.

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