The race end's pages, and choosing keys
2026-10-24, the front end's session.

The ranking
The first edition was thought to show its results in 3D. Gold's single race ends on two text pages, drawn by 0x4c0dc8 and 0x4c4fac in the menus' font. Each page measures the character "0" and lays every line out as if all characters were that wide: titles centred on 320, times right-aligned at 560, one line per car, the race's best lap and the player's best below.
Two details took the most care. A gap reads "+ 05"85", not "+00'05"85": Gold's gap writer (0x479050) puts a space after the sign and cuts the minutes when they are zero. The bar behind the player's line is not a plain fill. Each pixel under it is masked with the bar's colour and lightened, so the background shows through in blue. A white outline goes round it, drawn as four lines that leave its far corner out. Both were read in Gold's code, and the white was read off the capture.
The second page lists the track's best five-lap races. On a fresh install, as in the capture, these are this race's eight cars. Merging them into the track's saved records is left as inferred for now.
Choosing keys
In the keyboard's configuration, Gold waits for a key after you click an action (0x46c8ec). It refuses a key another action has, and the function keys, digits, Escape and a few others (0x4326c4). Back and OK both apply the keys and write the six Keyboard* entries to Ubi.ini; back then shows the controls for the other player. pod-ui waits a frame at a time in the same way.
Next
Checking the garage's saved set-ups against a file the game writes, the race end's records merge, and the time attack and championship screens.