Console-derived boards
From 1994 to about 2009 many arcade boards reuse a console's CPU, GPU and sound chip. They add arcade media: ROM boards, GD-ROM, DVD or hard disk. They add a JVS I/O board and a security chip per game. A dump without the matching key or security-chip data is incomplete. MAME runs the earlier families. It runs none of the Triforce, Chihiro or System 246 entries.
| Board | Years | Main CPU and clock | Sound | Refresh | Protection | MAME status | Ghidra |
|---|---|---|---|---|---|---|---|
| Sony ZN-1, ZN-2 | Not covered here | CXD8530CQ; CXD8661R | Z80, 68000 or AT89C4051; QSound on Capcom | Not covered here | CAT702 | 3 of 116 not working | MIPS built in |
| Namco System 11 | 1994/1995 | CXD8530CQ | Not covered here | Not covered here | Per-game key chips | In MAME | MIPS built in |
| Namco System 12 | 1996 on | CXD8661R or CXD8606BQ at 100 MHz | Not covered here | Not covered here | Per-game key chips | In MAME | MIPS built in |
| Sega ST-V | 1995 | Two SH7604 at 28.6364 MHz | 68000 at 11.2896 MHz | Not covered here | 315-5881 on some carts | 67 of 120 not working | SuperH built in |
| Sega NAOMI, NAOMI 2 | 1998, 2000 | SH-4 at 200 MHz | AICA | Not covered here | 315-5881, M1 and M4 carts, DIMM DES | In MAME | SuperH4 built in |
| Atomiswave | 2003 | Not covered here | Not covered here | Not covered here | 8-bit key from the cart CPLD | In MAME | Not covered here |
| Triforce | 2002 | PowerPC 750 (MAME uses a PPC603 placeholder) | Not covered here | Not covered here | Key chips, PIC16C621A | All 73 not working | PowerPC built in |
| Sega Chihiro | 2002 | Xbox x86 | Not covered here | Not covered here | DIMM board DES on GD-ROM | All 64 not working | x86 built in |
| Namco System 246, 256, Super 256 | 2001 to 2010 | R5900 at 294 MHz | SPU2 | Not covered here | Security cart per game | All 60 not working | MIPS built in; R5900 by extension |
Sony ZN-1 and ZN-2
Hardware
ZN-1 and ZN-2 are "Arcade PlayStation Hardware" in MAME (MAME zn.cpp).
- ZN-1 uses a CXD8530CQ CPU on a 67.7376 MHz crystal and a CXD8561Q GPU.
- ZN-2 uses a CXD8661R on a 100 MHz crystal and a CXD8654Q GPU.
- Sound CPUs vary by licensee: Z80, 68000 or AT89C4051. Capcom uses QSound.
Protection
Each board has a CAT702 protection chip. On the Capcom ZN-1 board it is labelled 'CP01', next to a Capcom BIOS (COH1000C.353).
Tools
Of 116 entries, 3 do not work. Ghidra's MIPS module and Unicorn's MIPS backend cover the CPU (CPU families). PlayStation tools work on the code (tools for console work).
Projects to learn from
None listed yet.
For an exact reimplementation
- Record the licensee's sound CPU and the BIOS.
- Keep the CAT702 data with the dump.
Namco System 11 and 12
Hardware
System 11 (1994/1995) uses the CXD8530CQ with a Namco C76 MCU at 16.9344 MHz for I/O (MAME namcos11.cpp). System 12 (1996 onward) uses a CXD8661R or CXD8606BQ at 100 MHz and an H8/3002 sub CPU (MAME namcos12.cpp).
Protection
Game boards have key chips. Tekken 2 uses C406. Tekken runs on board COH-100, which has no key chip. Ehrgeiz (1998, COH-700) uses KC021.
Tools
As for ZN. Ghidra has no H8 module among its bundled processors.
Projects to learn from
None listed yet.
For an exact reimplementation
- Keep the key chip data with each dump.
- Model the C76 or H8/3002 I/O CPU as the game sees it.
Sega ST-V
Hardware
ST-V (1995) is Saturn-based. It has two SH7604 (SH-2) CPUs at 28.6364 MHz and a 68000 at 11.2896 MHz for sound (MAME stv.cpp).
Protection
Some cartridges use the 315-5881 chip found on NAOMI M2 carts. Tecmo World Cup '98 is one (MAME 315-5881_crypt.cpp).
Tools
Of 120 entries, 67 have MACHINE_NOT_WORKING. Ghidra's SuperH module covers the SH-2. Unicorn has no SH-2 backend (CPU families).
Projects to learn from
None listed yet.
For an exact reimplementation
- Run both SH-2s interleaved.
- Check the game's MAME flags before using it as ground truth.
Sega NAOMI, NAOMI 2 and Atomiswave
Hardware
NAOMI (1998) runs an SH-4 at 200 MHz from a 33.3333 MHz crystal. Its graphics are the "VideoLogic/NEC 'CLX2/HOLLY' chipset and PowerVR2 GPU". AICA sound runs from a 33.8688 MHz oscillator. NAOMI 2 (2000) adds a 315-6289 "VideoLogic/NEC 'ELAN' T&L coprocessor" (MAME naomi.cpp). NAOMI has 32 MB of main RAM, 16 MB for graphics and 8 MB for sound, with ROM boards and an optional GD-ROM drive (Wikipedia, List of Sega arcade system boards). The filter board outputs VGA at 15 kHz or 31.5 kHz, chosen by a DIP switch.
Protection
Sega made six known cart PCB types: 171-7885A, 171-7919A, 171-7930B, 171-7978B, 171-8132B and 171-8346C. Each cart has three security parts (MAME naomi.cpp).
- A 315-5881, "usually different per game", with a 317-xxxx key number. Crazy Taxi, for example, is 840-0002C with key 317-0248-COM. In the key suffix, "-JPN means it requires Japanese BIOS, -COM will run with any BIOS".
- An X76F100 secure serial flash.
- A 315-6213 Xilinx XC9536 CPLD.
M4 carts decrypt with a Xilinx Spartan XC3S50 FPGA and a PIC16C621A holding a 32-bit key. The cipher is a stream cipher on a 16-bit, 2-round SP-network with four 4-to-4 S-boxes. Its feed value resets every 16 blocks of 32 bytes (MAME naomim4.cpp). M1 carts are identified by an Actel ID. They take a key as a parameter (MAME naomim1.cpp).
GD-ROM games load through the DIMM board. Its 315-6322 chip handles "DIMM SDRAM controller, DES decryption, host system communication" for NAOMI, Triforce and Chihiro. The option board has a PIC16 (MAME naomigd.cpp).
Atomiswave (2003) ROM boards decrypt with an 8-bit key derived from the cartridge CPLD. MAME computes that key from the decrypted code (MAME awboard.cpp).
Tools
- Flycast, derived from reicast, emulates the Dreamcast, NAOMI, NAOMI 2 and Atomiswave (Flycast README).
- Ghidra's SuperH4 module covers the SH-4. Unicorn has no SH-4 backend.
- A GD-ROM is stored as a CHD. Extract its files with
chdmanfirst (practices).
Projects to learn from
None listed yet.
For an exact reimplementation
- Record the BIOS region with each test. A -JPN key needs the Japanese BIOS.
- MAME's default NVRAM applies "usability defaults". It can differ from a factory board (practices).
- Record the 15 kHz or 31.5 kHz DIP setting.
- Keep the 317-xxxx key with the dump.
Triforce
Hardware
Triforce (2002) is GameCube-based, from Sega, Namco and Nintendo. MAME says the "Correct CPU is a PowerPC 750 (what Apple called "G3") with paired-single vector instructions added". Its driver uses a PPC603 placeholder at 64 MHz (MAME triforce.cpp).
Protection
Sega titles come on GD-ROM. They load through the DIMM board and use key chips. Virtua Striker 2002 is GDT-0001 with 317-0337-JPN. F-Zero AX is GDT-0004 with 317-0362-COM. Some also have a PIC16C621A. Namco titles use ROM carts.
Tools
- All 73 Triforce entries in MAME have MACHINE_NOT_WORKING.
- Mainline Dolphin removed Triforce support (the AM-Baseboard) in 2016 for lack of a maintainer (Dolphin Progress Report, August 2016).
- Reports say it returned to mainline Dolphin in February 2026 (secondary source) (Time Extension; RetroHandhelds).
- Ghidra's PowerPC module and Unicorn's PPC backend cover the CPU. Check how each tool handles the paired-single instructions (CPU families).
Projects to learn from
None listed yet.
For an exact reimplementation
- Do not use MAME as ground truth for any Triforce game. Take ground truth from Dolphin or from owned hardware.
Sega Chihiro
Hardware
Chihiro (2002) is Xbox-based (MAME chihiro.cpp).
- Its bottom board is close to the V1 retail Xbox board, with 128 MB of RAM.
- It has an nVidia MCPX X2 where retail uses the MCPX X3.
- A Sega base board handles JVS and video output.
- A media board with a TSOP48 flash holds an .xbe loader and reads DVD-ROM or GD-ROM.
Wikipedia names The House of the Dead III (2002) as the first game (Wikipedia, List of Sega arcade system boards).
Protection
GD-ROM games load through the DIMM board, which does DES decryption.
Tools
All 64 MAME entries have MACHINE_NOT_WORKING. Ghidra and Unicorn cover x86.
Projects to learn from
None listed yet.
For an exact reimplementation
- Do not use MAME as ground truth for any Chihiro game.
- The media board holds an .xbe loader. Ghidra and Unicorn cover the x86 code once the files are decrypted (re-ghidra).
Namco System 246, 256 and Super 256
Hardware
These boards (2001 to 2010) are PS2-based. They have the R5900 "Emotion Engine", an R3000 IOP, VU0, VU1, the GS and the SPU2. MAME uses an R5000LE placeholder, "actually R5900 @ 294 MHz" (MAME namcops2.cpp).
Protection
Games ship on CD, DVD or a 20 to 80 GB hard disk, each with a security cart (NMxxxxx). Battle Gear 3 (Taito, 2002) uses a 20 GB disk with cart NM00010. The "Dongle selects region (J/O) using same HDDs".
Tools
- All 60 MAME entries have MACHINE_NOT_WORKING.
- The Play! PS2 emulator has a "Namco System 2x6 Arcade Support" section. Arcade files go in an
arcaderomsfolder. They boot with--arcade "arcade id"(Play! README). - Ghidra's MIPS module needs an extension for the R5900. Unicorn's MIPS backend has no R5900.
Projects to learn from
None listed yet.
For an exact reimplementation
- Record the security cart with each test. It selects the region.
Konami Bemani boards
Hardware
Konami's Bemani games first ran on console-based boards. Later versions ran on PCs.
- System 573 is based on the original PlayStation. It was used mainly for Bemani titles (Wikipedia, System 573).
- Beatmania IIDX moved from the PlayStation-based Twinkle hardware to the Windows XP-based "Bemani PC Type 1" with 9th Style. e-Amusement also first appeared with 9th Style (Wikipedia, Beatmania IIDX 9th Style).
- Python 2 is PS2-based, with an Emotion Engine and 32 MB of Rambus memory. GuitarFreaks and DrumMania V to V3 ran on it (Wikipedia, GuitarFreaks and DrumMania; gamerepair.info, Python 1).
- Dance Dance Revolution X ran on Bemani PC Type 4 under Windows XP Embedded (Wikipedia, Dance Dance Revolution X).
Protection
Konami's security plugs are not covered here.
Tools
For the PlayStation-based boards, use MIPS tools. For the PC-based boards, follow the PE path (PC-based boards).
Projects to learn from
None listed yet.
For an exact reimplementation
- Record which hardware generation each version of a game ran on.