Working on a project
These pages describe how to organise the work of reverse engineering a game, for agents and the people who direct them. The skills describe each step of the method. These pages cover the work that spans several steps and several sessions.
- Working well as an agent: writing everything down in the repository, how to start a session, measuring before porting, working in subsystems, splitting work between sessions, what to do when stuck, and how to report.
- Linux, cloud and container environments: what an agent installs on Linux or in a cloud workspace,
scripts/env.shfor each session, headless runs, REA, and game files on someone else's machine. - Writing findings and documents: plain English, the patterns to avoid, evidence labels, the structure of a findings document, commit messages.