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Working on a project ​

These pages describe how to organise the work of reverse engineering a game, for agents and the people who direct them. The skills describe each step of the method. These pages cover the work that spans several steps and several sessions.

  • Working well as an agent: writing everything down in the repository, how to start a session, measuring before porting, working in subsystems, splitting work between sessions, what to do when stuck, and how to report.
  • Linux, cloud and container environments: what an agent installs on Linux or in a cloud workspace, scripts/env.sh for each session, headless runs, REA, and game files on someone else's machine.
  • Writing findings and documents: plain English, the patterns to avoid, evidence labels, the structure of a findings document, commit messages.

Code: Apache 2.0. Content: CC0 1.0. No game material: bring your own copy.