A 3D-card build will not start under Wine: no ati3dcif.dll, S3DTKW.dll or glide.dll
Symptoms
The ATI, S3 or 3dfx build of a game exits at once under Wine, or Wine reports that the card's library, which the EXE needs, is not found.
Cause
Wine has no ATI3DCIF, S3D Toolkit or Glide: they were the card vendors' own DLLs, installed with their drivers (observed: no such DLL in Wine 10).
Evidence
The EXE's import table names the DLL (peinfo GAME.EXE --imports).
What to do
Write the library: export exactly the imported names (decorated __stdcall for ATI3DCIF and Glide, plain __cdecl for the S3D Toolkit), and start with a probe version that logs every call and dumps the first records it is given (vertices as floats and hex, surface structures as words). One run settles the layouts from the game's own data, without the SDK headers. Read each call's success value at its call site: they differ (ATI3DCIF 0; the S3D Toolkit's InitLib 0 but CreateRenderer and every table function 1). Then draw what the game gives the chip, in software into its own surfaces, or with a modern API. POD's three are in wrapper/ (ati3dcif, s3dtkw, glide).