setup
Tool
scripts/setup.sh(script, Scripts). Check, and optionally install, everything GameFrame uses.
Run it as scripts/setup.sh. Source on GitHub.
Its own help
This is the help text in the tool itself, as ./gameframe tool setup prints it.
text
Check, and optionally install, everything GameFrame uses.
scripts/setup.sh check only: a table of what is present and what is missing
scripts/setup.sh --install install what is missing (Homebrew on macOS, apt on Debian/Ubuntu)
and create .venv with the Python tools
scripts/setup.sh --rea also show REA's own registration plan for your agent (dry run)
What gets installed, and roughly how big it is:
Ghidra (decompiler, ~500 MB) and JDK 21 (~300 MB) static analysis
Python 3 + .venv: unicorn, pefile, capstone (~40 MB) emulation, PE reading, disassembly
objdump (binutils or LLVM) reading instructions exactly
Node.js (for npx) REA, the reverse-engineering MCP server
Zig (~200 MB, optional) builds the sample games from any host
DOSBox-X (~50 MB, optional) runs DOS games for ground truth (DOS only)
innoextract, 7-Zip (~5 MB, optional) extract installers (scripts/extract-installer.sh)
Nothing is installed without --install. On Linux, Ghidra is not in apt: the script prints the
download page instead of fetching a large archive itself.Named by
Agents: re-surveyor.