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What GameFrame does ​

GameFrame helps one person study a game they own and rebuild it in new code. The new code runs on current computers. It reads the owner's original game files when it runs. It must give the same results as the original, measured on the original's own code.

Documents of how the game works ​

MAME, the arcade emulator, describes its own source code as documentation of the machines it emulates. The MAME team says that playing a game mainly shows that the documentation is right (MAME). GameFrame applies this idea to a single game.

  • The findings are written down as documents, with the address in the original that each claim comes from (Writing findings).
  • Functions of the original run under emulation to give exact answers for chosen inputs (re-emulate).
  • The new code must give the same answers to the last bit. A port that does not match fails its tests (re-verify).
  • File formats are decoded and proved against every file of their type (re-format).

A later project can use the documents without the port's code.

Other preservation work ​

Different groups preserve different parts of a game.

WhoWhat they keep
Museums and archives (The Strong, the Video Game History Foundation)Hardware, discs, boxes, magazines, design documents, sometimes source code
Emulators (MAME, DOSBox, Dolphin)The machine, so the original program runs unchanged
Matching decompilations (Super Mario 64, Ocarina of Time)Source code that compiles to the identical original program
Reimplementations (ScummVM, OpenRCT2, DevilutionX)New code that runs the original game's data on current systems

GameFrame belongs to the last group. Its playbook gives an agent the method as skills to follow step by step. Its toolkit checks the new code against the original's own code, one function at a time.

What it cannot do ​

  • It cannot help anyone who does not own the game. Every project starts from a bought copy.
  • It cannot bring back a game whose files are gone, or an online game whose server code was never released.
  • It does not make a game available to people who cannot buy it. Most of the 87% of games out of print stay out of print.
  • A careful reimplementation of a small game takes weeks of work by a person and an agent together.

What a project ships ​

A project made with GameFrame may publish its own new code and its documents. It never publishes the game's files, extracted assets or decompiled code. Players bring their own copy of the game (What a project can ship).

Code: Apache 2.0. Content: CC0 1.0. No game material: bring your own copy.