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PSP and PS Vita ​

Games for Sony's handhelds come as signed and encrypted executables. The PSP runs MIPS code with a vector unit. The Vita runs ARM code. Both need a Ghidra extension or loader.

The devices ​

DeviceYearsCPU and clockMedia and formatGhidra supportEmulator with a debugger
PSP12 December 2004 (JP)Allegrex, MIPS32 with VFPU, 222 MHz defaultEBOOT.BIN and PRX, encrypted "~PSP" ELFghidra-allegrexPPSSPP
PS Vita17 December 2011 (JP)Quad Cortex-A9SELF wrapping ARM ELF; SUPRX modulesGhidraVitaLoader, VitaLoaderReduxVita3K

PSP ​

Hardware ​

The Allegrex is a MIPS32 core with a VFPU, at 222 MHz by default. Games ship as EBOOT.BIN and PRX files, which are encrypted "~PSP" ELFs (PlayStation Portable).

Tools ​

Ghidra has no Allegrex language built in. ghidra-allegrex adds it. Capstone has no Allegrex mode. splat supports PSP binaries (GitHub: splat). PPSSPP runs the games. It has a built-in debugger and a WebSocket remote debugger (not confirmed) (PPSSPP).

Projects to learn from ​

The Castlevania: Symphony of the Night decompilation includes a PSP build. No completed PSP matching decompilation is known.

PS Vita ​

Hardware ​

The Vita has a quad Cortex-A9. Executables are SELF files wrapping an ARM ELF, with SUPRX modules (PlayStation Vita).

Tools ​

GhidraVitaLoader and VitaLoaderRedux load Vita files. Vita3K runs the games. Vita3K's debugger status is not confirmed (Vita3K).

Projects to learn from ​

No completed Vita matching decompilation is known.

Code: Apache 2.0. Content: CC0 1.0. No game material: bring your own copy.