new-site
Tool
scripts/new-site.sh(script, Scripts). Start a website for a project: a VitePress site that logs the work and shows what it found.
Run it as scripts/new-site.sh. Source on GitHub.
Its own help
This is the help text in the tool itself, as ./gameframe tool new-site prints it.
text
Start a website for a project: a VitePress site that logs the work and shows what it found.
scripts/new-site.sh NAME "Title" ["One-sentence description"] [--single] [--manual] [--repo URL]
./gameframe run new-site NAME "Title" ... the same, from a project made with GameFrame
Writes sites/NAME/ in the project (with --single, site/ instead, for a project that will only
ever have one site):
.vitepress/config.mts the title, the navigation, the diary in the sidebar, local search
.vitepress/theme/ the default theme with the project's colours: set them from the game
public/ the diary's pictures and diagrams (WebP and SVG), from the first entry
index.md the front page; replace each TODO(site) line
findings.md, status.md docs/FINDINGS.md and docs/CHECKLIST.md, shown with @include (one copy)
diary/ the index of dated entries (YYYY-MM-DD-slug.md); write the first one
package.json, .gitignore
and .github/workflows/sites.yml, which builds every site and publishes it on GitHub Pages,
when the project does not have it yet. With --manual the workflow runs only when started by
hand (the Actions tab or `gh workflow run sites.yml`), not on every push, to save Actions
minutes. The re-site skill says what goes on each page.
tools/site/check.py checks a site: includes, game material, diary entries, leftover TODOs.
It writes nothing if the folder exists. It does not run npm: run `npm install` in the folder.Named by
Skills: re-site.